gtluke
The Moped
I disagree. But it's probably fair to say that what I am buying is very different than what you are buying here. I'm not looking for a rich online experience or anything like that. You may be right from a tech point of view in all the things you say they should be doing. But those aren't things I care about, and they're certainly not what I'm paying for. I'm paying for the fact that it's a way to use a trainer that doesn't suck and gives me a good workout. And I'd argue that there are a lot more people using Zwift who think like I do on this one than think like you do. And if it's fair to say that our two different perspectives on what we should get for our money define distinct groups of users, me representing one and you the other, I'd probably say that Zwift isn't made for you - it's made for me.
So, like I said, if you think this is inadequate for what you are looking for, develop your own. And don't get me wrong - I'm not trying to be antagonistic in saying that. You may be recognizing an under-served part of the market here. Personally, I doubt it -- I think the expense to create what you are talking about is unnecessary given your audience (it's still cyclists we're talking about here - we want to suffer first and foremost. Whether that suffering takes place in a limited virtual universe or one so richly developed that it becomes almost indistinguishable from reality, it's still the suffering part we are after.) But who knows? There may be an audience. I'll bet when the guys first started developing Zwift as it is, there were many purists who didn't understand why it was better than just reaching down and turning the knob on their fluid trainer to make it harder. I think to reach a level that you are talking about would be prohibitively expensive and would require a charge a lot higher than $15/month given the upper limit on how many users you could draw in - at least initially. But if you could do all that development and convince enough users to abandon what they have now for the step up you are offering without going broke, your idea would probably eventually put Zwift on the trash heap of history. But that seems to me like a really long road to hoe and for most of us, Zwift is good enough now that we wouldn't feel any need to jump ship to help your bridge to solvency on an idea like that. The best bet for anyone thinking like you are would probably be to develop just the additional functionality and try selling it to Zwift to tack on to their existing platform.
I just have a fundamental problem with the business model.
If my computer is doing ALL the processing, what am I paying zwift for? The software. Okay, can I buy the software? No, you have to lease it. At the end of the year, it's $180 just for that year.
Grand Theft Auto 5 was the most successful product EVER sold. EVER. In the history of EVER. They earned a BILLION dollars in profits off one product. For $50 for the software and you can play it online on the PSN network for $40 a YEAR including software updates.
It is a thousand times more complex than zwift and the infrastructure to link the hundreds of thousands of people playing is far more intense.
And it supports audio.